Tuesday, December 30, 2014

Super-Villain Team-Up Part 4

Will you be a super-wrestler?
The following is a post from my D&D blog, Rogues and Reavers, and is preserved here as it may be of interest to some readers. Unfortunately, the Super-Villain Team-Up game never got off the ground, but hopefully these posts will act as an inspiration for your own campaign.

The following random tables will be used to determine powers. These mostly come from the Advanced version of the Players Handbook, but a few are lifted from the Ultimate Powers Book as well. Each power will have a code, PHB or UPB, for reference. Since you can get both for free online, I think you can figure it out.

Power Categories Table
01-05: Resistances
06-10: Senses
11-20: Movement
21-25: Matter Control
26-40: Energy Control
41-55: Body Control
56-70: Distance Attacks
71-75: Mental Powers
76-90: Body Alterations/Offensive
91-100: Body Alterations/Defensive

Resistances (d12):
1. Resistance to Fire and Heat (PHB)
2. Resistance to Cold (PHB)
3. Resistance to Electricity (PHB)
4. Resistance to Radiation (PHB)
5. Resistance to Energy (UPB)
6. Resistance to Toxins (PHB)
Or maybe a giant doll?
7. Resistance to Corrosives (PHB)
8. Resistance to Physical Attacks (PHB)
9. Resistance to Mental Attacks (PHB)
10. Resistance to Magical Attacks (PHB)
11. Resistance to Disease (PHB)
12. Invulnerability * (PHB)

Senses:
01-06: Protected Senses (PHB)
07-12: Circular Vision (UPB)
13-18: Penetration Vision (UPB)
19-24: Hyper-Hearing (UPB)
25-30: Hyper-Olfactory (UPB)
31-36: Hyper-Touch (UPB)
37-42: Infravision (PHB)
42-44: Combat Sense* (PHB)
45-50: Computer Links (PHB)
51-56: Emotion Detection (PHB)
57-62: Energy Detection (PHB)
63-68: Magnetic Detection (PHB)
69-74: Power Detection (UPB)
75-80: Psionic Detection (PHB)
81-86: Radarsense (UPB)
87-92: Telescopic Vision (UPB)
93-98: Tracking Ability (PHB)
99-100: Weakness Detection (UPB)

Movement:
01-06: Flight (PHB)
07-12: Gliding (PHB)
13-18: Carrier Wave (UPB)
19-24: Floating Disc (UPB)
25-30: Rocket (UPB)
31-36: Skywalk (UPB)
Or possibly a sports mascot?
37-42: Leaping (PHB)
43-48: Wall-Crawling (PHB)
49-54: Lightning Speed (PHB)
55-58: Teleportation* (PHB)
59-64: Levitation (PHB)
64-70: Swimming (PHB)
71-76: Climbing (PHB)
77-82: Digging (PHB)
83-88: Water Walking (UPB)
89-94: Whirlwind (UPB)
95-96: Internal Limbo (UPB)
97-98: Dimensional Travel* (PHB)
99-100: Time Travel* (UPB)

Matter Control:
01-20: Earth Control (PHB)
21-40: Air Control (PHB)
41-60: Fire Control (PHB)
61-80: Water Control (PHB)
81-100: Weather Control (PHB)

Energy Control:
01-08: Magnetic Manipulation (PHB)
09-16: Electrical Manipulation (PHB)
17-24: Light Manipulation (PHB)
25-32: Sound Manipulation (PHB)
33-40: Darkforce Manipulation (PHB)
41-48: Gravity Manipulation (PHB)
49-56: Probability Manipulation* (PHB)
 57-60: Nullifying Power* (PHB)
61-68: Energy Reflection (PHB)
69-76: Energy Sponge (UPB)
77-84: Kinetic Control (UPB)
85-92: Radiowave Control (UPB)
92-100: Vibration Control (UPB)

Create a character and find out, True Believer!
Body Controls:
01-05: Growth (PHB)
06-10: Shrinking (PHB)
11-15: Density Manipulation - Self (PHB)
16-20: Phasing (PHB)
21-25: Invisibility (PHB)
26-30: Plasticity (PHB)
31-35: Elongation (PHB)
36-40: Shape-Shifting (PHB)
41-45: Imitation (PHB)
46-50: Animal Transformation - Self (PHB)
51-55: Blending (PHB)
56-60: Power Absorption (PHB)
61-65: Alter Ego (PHB)
66-70: Anatomical Separation (UPB)
71-75: Bouncing Ball (UPB)
76-80: Energy Sheath (UPB)
81-85: Evolution (UPB)
86-90: Prehensile Hair (UPB)
91-95: Self-Duplication* (UPB)
96-100: Two-dimensionality (UPB)

Distance Attacks:
01-07: Projectile Missle (PHB)
07-14: Ensnaring Missle (PHB)
15-21: Ice Generation (PHB)
22-28: Fire Generation (PHB)
29-35: Energy Generation (PHB)
More pictures of loser to fill space.
36-42: Sound Generation (PHB)
43-45: Stunning Missle (PHB)
46-52: Corrosive Missle (PHB)
53-69: Slashing Missle (PHB)
70-72: Darkforce Generation (PHB)
73-79: Heat (UPB)
80-86: Light Generation (UPB)
87-93: Magnetism (UPB)
94-100: Vibration (UPB)

Mental Powers:
01-05: Telepathy (PHB)
06-10: Image Generation* (PHB)
11-15: Telekinesis (PHB)
16-20: Mind Control* (PHB)
21-25: Emotion Control* (PHB)
26-30: Force Field Generation (PHB)
31-35: Animal Communication and Control (PHB)
36-40: Mechanical Intuition (PHB)
41-45: Animal Empathy (PHB)
46-50: Empathy (PHB)
51-55: Psi-Screen (PHB)
56-60: Mental Probe (PHB)
61-65: Possession* (PHB)
66-70: Transferral* (PHB)
71-75: Astral Projection (PHB)
76-80: Plant Control (PHB)
81-85: Ultimate Skill (PHB)
86-90: Hyper-Intelligence (UPB)
91-100: Hyper-Invention (UPB)

Body Alterations/Offensive:
Insert "funny" comment here.
01-20: Extra Body Parts (PHB)
21-40: Energy Touch (PHB)
41-60: Natural Weaponry (UPB)
61-80: Health-Drain Touch* (PHB)
81-100: Berserker (UPB)

Body Alterations/Defensive:
01-07: Body Armor (PHB)
08-14: Water Breathing (PHB)
15-19: Absorption (PHB)
20-25: Regeneration (PHB)
26-31: Solar Regeneration (PHB)
32-37: Recovery (PHB)
38-43: Life Support (PHB)
44-50: Pheromones (PHB)
51-57: Water Freedom (UPB)
58-64: Digestive Adaptation (UPB)
65-71: Hypnotic Voice (UPB)
72-78: Lung Adaptability (UPB)
79-86: Stealth (UPB)
87-93: Suspended Animation (UPB)
94-100: Vocal Control (UPB)

Determine Talents as per normal, and roll on the following tables to determine Contacts:

Contact Categories:
01-25: Professional
26-50: Scientific
51-75: Political
76-100: Weird

Powers: fat, rich, and delusional.
Professional Table (d12):
1: Medicine
2: Law
3: Law Enforcement
4: Military
5: Business World
6: Journalism
7: Crime
8: Engineering
9: Psychiatry
10: Detective/Espionage
11: Villain Group
12: Artist/Performer

Scientific Table (d8):
1: Chemistry
2: Biology
3: Geology
4: Genetics
5: Archeology
6: Physics
7: Computers
8: Electronics
Hulk vs a Carny! Place your bets!

Political Table (d6):
1: Local
2: State
3: National
4: Other National
5: International
6: Planetary

Weird (d4)
1: Religion
2: Occult Lore
3: Mythology
4: Interdimensional

Wheh! Finally done.

Coming soon: additional rules for villainous play.

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